Lug Battlebeard the Hammer

Mountain Dwarf gladiator wielding the Great Battlebeard Warhammer

Description:

Lug Battlebeard the Hammer

Male Mountain Dwarf Entertainer Fighter lvl 2
Neutral Good
Representing Mark

Strength 18 ( +4 )
Dexterity 13 ( +1 )
Constitution 17 ( +3 )
Intelligence 13 ( +1 )
Wisdom 10 ( +0 )
Charisma 11 ( +0 )

Size: Medium
Height: 4’ 8"
Weight: 210 lb
Skin: Copper
Eyes: Blue
Hair: Dark Brown Straight; Thick Beard / Hirsute

Maximum Hit Points: 21
Speed: 25 feet

Inspiration:
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Proficiency bonus: + 2
Initiative modifier: + 1 = + 1 [dexterity]
Attack (handheld / thrown): + 6 = + 4 [strength] + 2 [proficiency]
Attack (missile / finesse): + 3 = + 1 [dexterity] + 2 [proficiency]
Strength save: + 6 = + 4 [strength] + 2 [proficiency]
Dexterity save: + 1 = + 1 [dexterity]
Constitution save: + 5 = + 3 [constitution] + 2 [proficiency]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: + 0
Charisma save: + 0
Insight (passive): 10 (15 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 10 (15 with advantage)
Carry: 270 lb maximum
Dwarf armor does not count for calculating encumberance.
Languages: Common Dwarvish
Unarmed strike [+ 6 to hit; 1+4 bludgeoning]
2 Hand axes [+ 6 to hit; 1d6+4 slashing, 3 lb, light, thrown (range 20/60)]
Longsword [+ 6 to hit; 1d8+4 slashing, 4 lb, versatile (1d10 slashing)]
Warhammer [+ 6 to hit; 1d8+4 bludgeoning, 4 lb, versatile (1d10 bludgeoning)]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]
Steel Shield [+ 2 AC; 6 lb.]
Feats:

Skill Name Key
Ability Skill
Modifier Ability
Modifier Trained? Misc.
Modifier
Acrobatics Dex 3 = +1 + 2
Animal Handling Wis 0 = +0
Arcana Int 1 = +1
Athletics Str 6 = +4 + 2
Deception Cha 0 = +0
History Int 1 = +1
Insight Wis 0 = +0
Intimidation Cha 2 = +0 + 2
Investigation Int 1 = +1
Skill Name Key
Ability Skill
Modifier Ability
Modifier Trained? Misc.
Modifier
Medicine Wis 0 = +0
Nature Int 1 = +1
Perception Wis 0 = +0
Performance Cha 2 = +0 + 2
Persuasion Cha 0 = +0
Religion Int 1 = +1
Sleight of Hand Dex 1 = +1
Stealth Dex 1 = +1
Survival Wis 0 = +0


At fighter level 2, as a battle master, Lug Battlebeard knows 3 maneuvers.
Check his chosen maneuvers here.

• Commander Strike
• Disarming Attack
• Distracting Strike
• Evasive Footwork
• Feinting Attack
• Goading Attack
• Lunging Attack
• Maneuvering Attack
• Menacing Attack
• Parry
• Precision Attack
• Pushing Attack
• Rally
• Riposte
• Sweeping Attack
• Trip Attack

Superiority Dice d8
Regain after any long or short rest

Lug Battlebeard is proficient with at least 2 artisan tool set(s). Check any artisan tools with which Lug Battlebeard is proficient:

• Alchemist’s supplies
• Boyer / fletcher tools
• Brewer’s supplies
• Calligrapher’s supplies
• Carpenter’s tools
• Cartographer’s tools
• Cobbler’s tools
• Cook’s utensils
• Glassblower’s tools
• Gold/silversmith’s tools
• Jeweler’s tools
• Leatherworker’s tools
• Mason’s tools
• Painter’s supplies
• Potter’s tools
 Smith’s tools
• Tinker’s tools
• Weaver’s tools
• Woodcarver’s tools



Lug Battlebeard is proficient with at least 1 musical instrument(s). Check any instruments with which Lug Battlebeard is proficient:

• Bagpipes
• Drum
• Dulcimer
• Flute
• Lute
• Lyre
• Horn
• Pan flute
• Shawm
• Viol



Check any games with which Lug Battlebeard is proficient:

 Dragon Chess
• Three Dragon Ante
• Board Game:
• Card Game:
 Dwarven Dice



Check any other tools with which Lug Battlebeard is proficient:

• Climber’s kit
 Disguise kit
• Drive a truck
• Fly a plane
• Forgery kit
• Healer’s kit
• Herbalism kit
• Navigator tools
 Ride a mount
• Sail a ship
• Poisoner kit
• Thieves’ tools


Dwarf
Dwarves receive +2 constitution (already included).
Can move 25 feet even if in heavy armor
Darkvision (see 60 feet black-and-white in pitch-dark)
Dwarven resilience: Advantage on saving throws against poison, and resistance against poison damage
Tool proficiency: This dwarf chose proficiency as a smith.
Stonecunning (always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground)

Mountain Dwarf (subrace)
Mountain Dwarves receive +2 strength (already included).
Armor Mastery: Proficiency with light and medium armor.

Entertainer
You might be an actor, musician, jester, or gladiator.
You will be liked and can earn your keep as you travel.
You are proficient with a disguise kit and one musical instrument.
Choose your gear depending on what you do.

Fighter
Most fighters are proficient in riding a mount.
This fighter selected the dueling fighting style; +2 on damage with a melee weapon in one hand and no other weapon. You will need to remember to add this damage to what is listed above.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge — use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable — once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable — twice between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable — three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.

Battle Master Fighter (martial archetype)
Level 3: Combat superiority — four d8 dice, three maneuvers.
Level 3: Student of war — proficiency with artisan tools of your choice.
Level 7: Combat superiority — five dice; two more maneuvers
Level 7: Know your enemy — referee will give you information about opponent abilities
Level 10: Combat superiority — dice are d10s, two more maneuvers
Level 15: Combat superiority — six dice, two more maneuvers; if have no more superiority dice, regain one when you roll initiative.
Level 18: Combat superiority — dice are d12s.
Level 19: Relentless — if you start a turn with no superiority dice, regain two at the end.

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 5

Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:
Successes
Failures

Lug Battlebeard’s Equipment:
75 lb

5 lb
5 lb
3 lb
3 lb
20 lb
10 lb
1 lb
10 lb

5 lb

2 lb Weapons / Armor / Shield (from above)

Backpack
Crowbar
Hammer
Pitons (bag of 4) x 10
Rations (1 day) x 10
Rope (50’, hempen) x 1
Tinderbox
Torches x 10

Waterskins x 1

Lute (proficient)
_____
139 lb
84 lb
Total
Total not including armor
Lug Battlebeard’s Personality Traits:
Lug Battlebeard’s Ideal(s):
Lug Battlebeard’s Bond(s):
Lug Battlebeard’s Flaw(s):
More about Lug Battlebeard:

Bio:

Lug Battlebeard the Hammer

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